Content Creation Efficiency Boost: Epic Games Releases Unreal Engine 5.7, Unveiling New Tools for Procedural Vegetation and Character Production

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Content Creation Efficiency Boost: Epic Games Releases Unreal Engine 5.7, Unveiling New Tools for Procedural Vegetation and Character Production

Frame 1171276607

Epic Games released ‘Unreal Engine 5.7’ on November 12, 2025, delivering several key features to enhance the content supply chain for CG artists in animation, VFX, and visualization. The update makes entire feature sets, like the Procedural Content Generation (PCG) framework, officially production-ready.

Five key artist tools include the experimental Procedural Vegetation Editor for custom, Nanite-ready trees, and enhanced MetaHuman Creator support across Linux and macOS. Character workflows are improved with the new Morph Target Viewer for sculpting blendshapes and the Improved Retargeting for seamless animation transfer between characters of different scales.

The new AI Assistant provides a generative AI tool within the Unreal Editor to solve technical queries using natural-language commands, boosting development efficiency. Additionally, the Substrate material system reaches production-ready status. (USA)

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